Dice Tower Dish is a blog about board games and food. Two of my favorite things. One I literally cannot live without.
Dish strives to provide candid, informative interviews with the designers and personalities that make our hobby the eclectic, friendly, and fascinating place we all know it is. Hopefully these interviews have the casual feeling we all get when we sit down to dinner with friends.
Welcome back to an extended lunch/dinner with Donald X Vaccarino, designer of Dominion, Kingdom Builder, and many others. In this segment, Donald X discusses Dominion development, changes, and design choices. And I nearly let the poor designer eat some of his food in between stories.
Welcome back to dinner with Donald, Dining with Dominion, Dishing about deck building. This week, we are talking about how Infiltration came to be, some publishing and contract stories, and of course Dominion.
I am lucky enough to be eating a nice brunch in a lovely diner with Dominion and Kingdom Builder designer Donald X Vaccarino. My food is nearly gone, and Dominion design questions are flying. Unfortunately, Donald’s storytelling and my rapt attention are not allowing quite enough time for my guest to eat.
Welcome back to dinner with Donald, dining with Dominion. I am enjoying a delightful meal at Ole’s Waffle Shop with the one and only Donald X Vaccarino, designer of Spiel des Jahres winners Kingdom Builder and Dominion. We are midway through our repast, lounging in the booth, recollecting about the early days of Dominion design.
I am currently driving through Alameda, California with the legendary designer of Dominion, Donald X Vaccarino. We are in search of Ole’s Waffle Shop, a fixture here since 1927. To be fair, we found Ole’s without problem. Now we are searching for parking.
I had the truly great pleasure of going out to eat with one of the instrumental people in board game design, Donald X Vaccarino. A two time Spiel winner, Donald X is the designer behind Dominion, almost single-handedly bring deck-building into the common lexicon of board gaming a mere 13-odd years ago. I have picked up Donald X, and we are heading off to Ole’s Waffle Shop, a classic diner in Alameda, CA.
And now, it is sadly time for the last segment of my interview with tabletop game designer, video game designer, philosopher, Tim Fowers. We are both happily full, I am reasonably caffeinated, and the welcome warmth of the Utah sun lures me to ramble in streams of semi-consciousness.
Welcome back to my breakfast with Tim Fowers, video game designer, board game creator, and all around smart guy. Reviewing the breakfast chatter thus far, a couple things really jump out, most notably that Tim is much, much more mentally capable than I this morning. I am going to waffle and say he is better used to the foreign world of 8am. Or that I am significantly jet lagged from my trip from central California to Utah (675 miles and one whole time zone). But we all know the truth is that TIm is one smart cookie, perhaps an entire roll’s worth of Oreos.