When I very first started Sice Tower Dish, I made a short list of designers I would really like to go have a meal with. And since the beginning, Eric Lang was on that list. Eric Lang is responsible for so many modern classics, I don’t even know where to start. Dice Masters, Blood Rage, …

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And sadly it is time for the final installment of my breakfast with Curt Covert, founder of Smirk and Dagger games. Curt is so friendly, and so easy going, and in this section, he spills all about new and exciting coming from Smirk in the next few years. Totally off the books here. So sip …

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Welcome back to a lovely GAMA breakfast with my good friend Curt Covert. Curt is the founder of Smirk and Dagger Games, the publisher behind Cutthroat Caverns, Nevermore, Dead Last and many, many more. And I just revel in the irony that this publisher of nasty, malicious, take-that games smiles perhaps more than any other …

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Welcome back to part 3 of breakfast with Curt Covert. During GAMA Expo 2022, I connived and pleaded to have Curt, the founder of Smirk and Dagger, and the designer of Cutthroat Caverns, to join me for Eggs Benedict. I did not insist on the Benedict; he made that choice on his own.

Welcome back to my breakfast with Curt Covert, game designer and founder of Smirk and Dagger. We have taken some early morning time away from the hustle and bustle of GAMA Expo 2022, to eat fine eggs benedict and talk shop. But first, paparazzi.

Welcome back to the glamorous spectacle that is the GAMA trade show in Reno, Nevada. I have gone to several GAMA expos at this point, and it always a bit like returning to summer camp – seeing old friends and catching up. And one old friend who has been noticeably absent my blog is Curt …

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Here I am, at GenCon 2021, theoretically the return to normality. True, everyone is masked and the attendance is nearly half of previous years. But this is the return to normality. And in the spirit, I have finagled a lunch with superstar designer Isaac Childres, founder of Cephalofair, creator of Gloomhaven, and the soon to …

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And now, it is sadly time for the last segment of my interview with tabletop game designer, video game designer, philosopher, Tim Fowers. We are both happily full, I am reasonably caffeinated, and the welcome warmth of the Utah sun lures me to ramble in streams of semi-consciousness.

I have been fortunate enough to have dinner with Ryan Laukat, designer of Above and Below, Near and Far and many others, artist, publisher, owner of Red Raven Games. And the restaurant is magnificent – Log Haven, a little piece of woodland paradise in the canyons outside Salt Lake City, Utah. I have just met …

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