I am currently driving through Alameda, California with the legendary designer of Dominion, Donald X Vaccarino. We are in search of Ole’s Waffle Shop, a fixture here since 1927. To be fair, we found Ole’s without problem. Now we are searching for parking.

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I had the truly great pleasure of going out to eat with one of the instrumental people in board game design, Donald X Vaccarino. A two time Spiel winner, Donald X is the designer behind Dominion, almost single-handedly bring deck-building into the common lexicon of board gaming a mere 13-odd years ago. I have picked up Donald X, and we are heading off to Ole’s Waffle Shop, a classic diner in Alameda, CA.

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And now, it is sadly time for the last segment of my interview with tabletop game designer, video game designer, philosopher, Tim Fowers. We are both happily full, I am reasonably caffeinated, and the welcome warmth of the Utah sun lures me to ramble in streams of semi-consciousness.

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Welcome back to my breakfast with Tim Fowers, video game designer, board game creator, and all around smart guy. Reviewing the breakfast chatter thus far, a couple things really jump out, most notably that Tim is much, much more mentally capable than I this morning. I am going to waffle and say he is better used to the foreign world of 8am. Or that I am significantly jet lagged from my trip from central California to Utah (675 miles and one whole time zone). But we all know the truth is that TIm is one smart cookie, perhaps an entire roll’s worth of Oreos.

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Welcome back to breakfast with Burge Bros designer Tim Fowers. I am freshly fueled with coffee, but Tim is naturally caffeinated, so the conversation is fast and furious. Read on for discussions of music, mentorship, and mornings. Plus Kentucky!

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Welcome back to breakfast with designer Tim Fowers. Tim is an absolute fount of the theory and practice behind games, both video and board, and is the designer behind games such as Paperback, Burgle Bros, and Now Boarding. I am absolutely wired on coffee derived caffeine, so words are spewing forth fast and furious, although they may not make much sense.

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Welcome to another mealtime chat at the Dish. I am currently lounging at Eggs in the City, a wonderful breakfast joint in Salt Lake City, Utah. I arrived early and have just been sitting outside, sipping coffee, and enjoying the morning breeze. The best is yet to come, as I am meeting Tim Fowers, designer of Paperbakc, Hardback, Burgle Brothers, and countless other board games I can only describe as unique and “artisianal”. Maybe even “hipster”.

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And so we have come to the last dribs and drabs of an amazing repast with designer Ryan Laukat. The food has been incredible, the company inspirational, and the atmosphere idyllic. As the coffee drains away, unfortunately it is time to say our goodbyes. But not without some last thoughts on design and originality…

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Welcome back to dinner with designers, featuring the original renaissance man, Ryan Laukat. Entrees have been eaten, the appetizers assimilated, and dessert is about to be devoured. In this segment, we talk about publishing with big box stores, repurposing board game mechanisms, and some early changes made to the epic Sleeping Gods. Plus, coffee.

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