And all good things must come to an end, even a ridiculously hyperbolic dinner with truly the nicest guy ever. Dessert is served, night has fallen, and we might be the last ones in the Tide and Vine. But first, convention talk.
And all good things must come to an end, even a ridiculously hyperbolic dinner with truly the nicest guy ever. Dessert is served, night has fallen, and we might be the last ones in the Tide and Vine. But first, convention talk.
And now, it is sadly time for the last segment of my interview with tabletop game designer, video game designer, philosopher, Tim Fowers. We are both happily full, I am reasonably caffeinated, and the welcome warmth of the Utah sun lures me to ramble in streams of semi-consciousness.
Welcome to part 2 of my first, real honest-to-goodness, face-to-face, real life guest, and not imaginary friends…dinner. And I am lucky enough to be eating with the renaissance man of gaming, Ryan Laukat. Ryan is known for being designer, illustrator, graphic designer and publisher for his games. And today we eat octopus.
Welcome to the penultimate portion of my parlay with the pinnacle of pleasantness, Phil Walker-Harding. The sushi is mostly eaten, much to my chagrin, and my post-prandial brain is bouncing between topics like no one’s business. Starting with pandemics, conventions, and the return to normality.
Welcome back to dinner with designer Gil Hova, founder of Formal Ferret Games and designer of High Rise and The Networks. While munching on burgers of varying layered tastes, we also discuss games of varying… layered tastes. And perchance we touch on some interesting etymological philosophy along the way.
Welcome back to virtual vittles; I am lucky enough to be having a delightful virtual cajun meal with board game expert and designer Geoff Engelstein. I have admired Geoff’s designs and books for ages, but I am even more in love now that he let me chat about retro video games and pinball machines. In …