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Nova Luna



Gil Hova part 5 – Fathers and Foundationals

Corey

no comments

February 22, 2021

Categories: Gil Hova•Tags: Aggravation, Backgammon, BASIC Computer Games, BasketBoss, Bjarne Stroustrup, Blind Chess, Board Games, Brian Kernighan, C programming language, Cant Stop, Car Wars, Chess, Chess Boxing, Chess Endgames, Computer Chess, Conventions, Corne van Moorsel, Cwali, Dead Milkmen, Deep Blue, Dennis Ritchie, Eldritch Horror, Ephraim Hertzano, Factory Funner, Five Crowns, Garry Kasparov, Gil Hova, Go, hurdy-gurdy, Ken Thompson, Ludology, Magnus Carlsen, Mike Valvo, Moische Oofnik, Multics, Nova Luna, Oscar the Grouch, Phase 10, Poker, Quantum Chess, Really Bad Chess, Rodney Linderman, Rummikub, Spiel des Jahres, Steffen Benndorf, Street Soccer, The Game, The Networks, The Resistance, Uli Kremser, UNIX, Uwe Rosenberg, Viswanathan Anand, Zach Gage•

Ode part 4 – Mounting Powers and Minimal Points

Corey

no comments

November 29, 2020

Categories: Ode - Andreas Odendahl•Tags: Agricola, Alexandre Garcia, Andreas Odendahl, Assault of the Giants, Barrage, Belle, Board Game Design, Brass, Brass Lancashire, Catan Card Game, Chess, ChessBase, Concordia, Cooper Island, Cranio Creations, Dilluvia Project, Geschenkt, Go, Le Havre, Lords of Waterdeep, Lorenzo il Magnifico, Marco Polo, Marshmallow Test, Masters of the Renaissance, No Thanks, Nova Luna, Ode, Puerto Rico, Shogi, Simone Luciani, Solarius Mission, Spielworxx, Tasty Minstrel Games, Tzolkin, Ulrich Blennemann, Underwater Cities, Vladimir Suchy, Voyages of Marco Polo, WizKids•

Ode part 2 – Designer Inspirations and Deckbuilder Insights

Corey

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November 18, 2020

Categories: Ode - Andreas Odendahl•Tags: A Few Acres of Snow, Alexander Pfister, Andreas Odendahl, Antiquity, Ascension, Board Game Design, Board Game Developers, Carcassonne, Carl Chudyk, Caylus, Clank!, Cooper Island, Corne van Moorsel, Deck Builder Games, Dominion, Donald X Vaccarino, Eagle-Gryphon Games, Great Western Trail, H@ll Games, Habitats, Ian OToole, Klemens Franz, La Granja, Louis Malz, Luna, Maracaibo, Martin Wallace, Matthias Cramer, Nova Luna, Ode, Pomegranates, Puerto Rico, Ralph Bruhn, Rococo, Star Realms, Stefan Feld, Stefan Malz, Uwe Rosenberg, William Attia, Ystari Games•

Uwe Rosenberg part 3 – Helping Others and Crediting Inspiration

Corey

no comments

February 18, 2020

Categories: Uwe Rosenberg•Tags: Alan Moon, Board Game Development, Civilization, Corne van Moorsel, Cwali, Freight Train, Habitats, Jamey Stegmaier, Lowlands, Nova Luna, Terra Mystica, Tuscany, Uwe Rosenberg, Viticulture, Viticulture Essential Edition•

Uwe Rosenberg part 2 – Pigs and Polyominos

Corey

no comments

February 13, 2020

Categories: Uwe Rosenberg•Tags: Agricola, Board Games, Corne van Moorsel, Fields of Arle, Habitats, Nova Luna, Patchwork, Polyomino Games, Take it Easy, Uwe Rosenberg•

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Archive

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