Luch continues on a beautiful fall day in Indianapolis. I am eating a burrito with Isaac Childres, designer of Havens, both Gloomy and Frosted. The tortilla wrapped goodness is shedding the last of its delicious innards, and talk turns to success.

Welcome back to dinner with Donald, Dining with Dominion, Dishing about deck building. This week, we are talking about how Infiltration came to be, some publishing and contract stories, and of course Dominion.

And so we have come to the last dribs and drabs of an amazing repast with designer Ryan Laukat. The food has been incredible, the company inspirational, and the atmosphere idyllic. As the coffee drains away, unfortunately it is time to say our goodbyes. But not without some last thoughts on design and originality…

For those of you just tuning in, I am having a lovely meal of New Zealand pies virtually with master game designer Shem Philips. The mad devouring of baked goods is slowing, and talk is flowing around game design and candy. Don’t worry, I also ate a fruit – it’s all healthy now.

Welcome back to dinner with designer Gil Hova, founder of Formal Ferret Games and designer of High Rise and The Networks. While munching on burgers of varying layered tastes, we also discuss games of varying… layered tastes. And perchance we touch on some interesting etymological philosophy along the way.

Welcome to the final installment of virtual dinner with Geoff Engelstein. I cannot think of someone more learned about board game design, and being able to just chat is really a dream come true. I mean, this guy literally wrote the book on board games. Today we touch on his books, as well as some …

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