Luch continues on a beautiful fall day in Indianapolis. I am eating a burrito with Isaac Childres, designer of Havens, both Gloomy and Frosted. The tortilla wrapped goodness is shedding the last of its delicious innards, and talk turns to success.

In this fine episode, Jonny and I talk about area control game problems, the wide, wide world of auction games, flow state and how to run a board game development business. Plus pudding.