It’s still hard to believe I managed to corral the eternally busy Eric Lang into a calm sit down meal at Oceano in the Peppermill Resort Hotel in Reno, Nevada. The conversation has been all over, ranginging through social philosophy, discrimination, and yes, even game design. But right at this moment, all sounds ceases for …

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I am lucky enough to be eating a nice brunch in a lovely diner with Dominion and Kingdom Builder designer Donald X Vaccarino. My food is nearly gone, and Dominion design questions are flying. Unfortunately, Donald’s storytelling and my rapt attention are not allowing quite enough time for my guest to eat.

For those of you just tuning in, I am having a lovely meal of New Zealand pies virtually with master game designer Shem Philips. The mad devouring of baked goods is slowing, and talk is flowing around game design and candy. Don’t worry, I also ate a fruit – it’s all healthy now.

In this fine episode, Jonny and I talk about area control game problems, the wide, wide world of auction games, flow state and how to run a board game development business. Plus pudding.

Jonny and I continue packing pot stickers and munching moo shu, while we blather about the boundries of board games – the mutations of mancala, eccentricities of expansions, the hassle of house rules, and the backlash of balancing. Alliterative allegories all around!