Luch continues on a beautiful fall day in Indianapolis. I am eating a burrito with Isaac Childres, designer of Havens, both Gloomy and Frosted. The tortilla wrapped goodness is shedding the last of its delicious innards, and talk turns to success.

Welcome back to the second half of a futuristic data-driven dinner with the master of elegant light gaming, Phil Walker-Harding. Most of the food is eaten, and we are chatting about deck building, early design work, and the encroaching usefulness of digital tools in board gaming. Truly ironic, given I am having sooo many connection …

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