I was priviledged to hang out with an old friend and designer, Luke Laurie, the mastermind behind Manhattan Project: Energy Empire, Cryo, Dwellings of Eldervale, and the upcoming Andromeda’s Edge. I met up with Luke during KublaCon, the largest board game convention in California. The plan was to go eat with Peter Vaughan, owner of …

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Welcome back to dinner with Sagrada designer Daryl Andrews. We have jumped the border into Ontario, Canada, from the quiet calm of The Gathering of Friends convention in Niagara Falls, NY. The Tide and Vine restaurant was kind enough to supply us an entire Tower of Seafood, which we felt obligated to devour. Duty calls.

As all good things must eventually come to an end, my GAMA lunch with Eric Lang is coming to its scheduled close. Eric told me at the start that he had an appointment, and we are cutting that time limit pretty close. Eric had just been talking about forming strong bonds with early members at …

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Welcome back to part 3 of breakfast with Curt Covert. During GAMA Expo 2022, I connived and pleaded to have Curt, the founder of Smirk and Dagger, and the designer of Cutthroat Caverns, to join me for Eggs Benedict. I did not insist on the Benedict; he made that choice on his own.

Welcome back to our usual booth at Ole’s Waffle Shop. I kept the booth warm for you. I am lucky enough to be chatting with Donald X Vaccarino, designer of Dominion and Kingdom Builder, two time winner of the coveted Spiel des Jahres. And the conversation has turned to Chess. Don’t worry, we are going …

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Welcome back to the second half of a futuristic data-driven dinner with the master of elegant light gaming, Phil Walker-Harding. Most of the food is eaten, and we are chatting about deck building, early design work, and the encroaching usefulness of digital tools in board gaming. Truly ironic, given I am having sooo many connection …

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For those of you just tuning in, I am having a lovely meal of New Zealand pies virtually with master game designer Shem Philips. The mad devouring of baked goods is slowing, and talk is flowing around game design and candy. Don’t worry, I also ate a fruit – it’s all healthy now.

Here it is, most diligent of readers, the last segment in my day-long euro game rap with designer Jonny Pac Cantin. I think in this interview, I brought up more games, more mechanisms and ate more food than any of my other interviews. Maybe combined. Stay tuned for end game bonuses, time travel and camels. …

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