Luch continues on a beautiful fall day in Indianapolis. I am eating a burrito with Isaac Childres, designer of Havens, both Gloomy and Frosted. The tortilla wrapped goodness is shedding the last of its delicious innards, and talk turns to success.

Here I am, at GenCon 2021, theoretically the return to normality. True, everyone is masked and the attendance is nearly half of previous years. But this is the return to normality. And in the spirit, I have finagled a lunch with superstar designer Isaac Childres, founder of Cephalofair, creator of Gloomhaven, and the soon to …

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Welcome back to dinner with designers, featuring the original renaissance man, Ryan Laukat. Entrees have been eaten, the appetizers assimilated, and dessert is about to be devoured. In this segment, we talk about publishing with big box stores, repurposing board game mechanisms, and some early changes made to the epic Sleeping Gods. Plus, coffee.

Welcome back to dinner with the Remarkable Red Raven Resident Renaissance Raconteur, Ryan Lauket. We are having a lovely meal at Log Haven in Salt Lake City, Utah, and conversation has turned towards … well, new games.

Welcome back to dinner with designer Gil Hova, founder of Formal Ferret Games and designer of High Rise and The Networks. While munching on burgers of varying layered tastes, we also discuss games of varying… layered tastes. And perchance we touch on some interesting etymological philosophy along the way.

Welcome back to virtual vittles; I am lucky enough to be having a delightful virtual cajun meal with board game expert and designer Geoff Engelstein. I have admired Geoff’s designs and books for ages, but I am even more in love now that he let me chat about retro video games and pinball machines. In …

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