Welcome back to a lovely Indian feast with game designer and philosopher Henry Audubon. The food has arrived, and we are relaxed and rambling. Henry has started discussing his method for creativity, which is a bit different from the standard “create, iterate, edit” method in gaming.

Jonny and I continue packing pot stickers and munching moo shu, while we blather about the boundries of board games – the mutations of mancala, eccentricities of expansions, the hassle of house rules, and the backlash of balancing. Alliterative allegories all around!