Welcome back to my dinner with Ignacy. The food has arrived, and I have been endlessly entertained by tales of an early gaming industry in Poland. Our waiter, however, seems a bit more concerned that Ignacy is barely eating. Little does he know, Ignacy sustains himself with storytelling, potatoes, and onions.

As so we have come to the end of breakfast. The plates are clean, the waiters are patiently waiting for us to leave, and the drive back to the KublaCon hotel is nigh. Perhaps one more cup of coffee for the road.

Welcome back to an amazing breakfast with designer Luke Laurie and publisher Peter Vaughan. The chaos of KublaCon has just about ended, and the three of us are at Pete’s Cafe (no relation) in Millbrae, California, talking deeply and metaphyscially about game design.

Welcome back to breakfast with Luke Laurie, designer of Dwellings of Eldervale and many others, and Peter Vaughan, founder of Cardboard Alchemy. We are at Peter’s Cafe in Millbrae, California. Mostly because Luke thought it was funny. The KublaCon convention has wound down in the San Francisco Bay area, and we are talking about legos, …

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We are nearing the end of a fantastic lunch at Oceana in Reno. Eminent designer Eric Lang and I are talking through the designer’s transition from the early days of Fantasy Flight, into Cool Mini or Not and beyond. The food is nearly gone, and satiety evolves into nostalgia.

Welcome back to the glamorous spectacle that is the GAMA trade show in Reno, Nevada. I have gone to several GAMA expos at this point, and it always a bit like returning to summer camp – seeing old friends and catching up. And one old friend who has been noticeably absent my blog is Curt …

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Welcome back to steak dinner with true board game magnate Christian T Petersen. I know I have used the term “magnate” before, but it just fits so well. We are at Weber Grill in Indianapolis, during GenCon 2021, just hanging, talking business. It is a strange juxtaposition for me, as I know quite a bit …

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Welcome back to the last part of my dinner with Gloomhaven and Frosthaven designer, Sir Isaac Childres. He has not been officially knighted as of yet, but I anticipate big things to come. I know what you are thinking – “Only 4 parts! What happened?” Honestly, I think I just misjudged how large to make …

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Luch continues on a beautiful fall day in Indianapolis. I am eating a burrito with Isaac Childres, designer of Havens, both Gloomy and Frosted. The tortilla wrapped goodness is shedding the last of its delicious innards, and talk turns to success.